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Are there any fixes out there for this? Is there anything I'm doing wrong? Showing 1 - 5 of 5 comments. View Profile View Posts. This post on Nexus from user Callmeevil worked for me: This helped me install the mod, when I was not able to install it via vortex: 1.

Enter all the folders that correspond with the options you checked I. Did you validate the files? The error your getting is for missing meshes. FCO causes a lot of issues like memory usage. Just as a suggestion of course. Cha Cha Real Smooth. Yeah, FCO is a bit of a nightmare. I believe the mod is completely incompatible with new vegas redesigned so make sure thats disabled. Double check everything with NVSE and maybe grab the pink face patch just in case; might save you problems down the line.Here is an example.

First screenshot is a folder from server1, the files that are selected are the one missing from the secondary server:. The next screenshot are the files present on secondary server.

As you can see, the first file PV - If I rename a file from the primary server, it will copy itself to the secondary server. When the problem started, the secondary server was missing approximatively files. As you can see from the first screenshot, the temp attribute is not set. It's not only with jpeg files, but also with xls, xlsx, pdf, etc.

The files seems nowhere in the conflict and deleted folder. We did try to stop replication, remove secondary server from DFS namespace and replication, delete everything on secondary server, do initial sync with robocopy and restart the replication but the problem got back.

Did you run through the DFSDiag tests and everything reports ok?

Vortex - Neuer Nexus Modmanager

I did try other DFSdiag without success finding any problems Mike - Interesting way to correct that issue that I had not thought of. Will have to try that. For the Staging quote there is a script that you can run that will tell you how large you should make your staging size. I can't find it at the moment but if you search its there. We automated this to run weekly so if needed we can modify them. Also I would look at moving the Staging off the main data drive, if space is an issue.

We are using VMs so adding a drive to do just Staging data was easy and makes it nice as I don't have to worry about running out of space on the server. Sometimes a file will get stuck in open or locked and DFSr will lock up on it. Not suppose to but it happens. Mike, the thing about moving all the files off the first server will be hard to do. It will be the last thing that I'll try because people need their files everyday The staging size is set at 60gb and currently the staging size folder is at under 40gb.

SciFiJunkie, i've run a script like that before setting the staging at 60gb.

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I've also checked the backlog, and there is only one file, and it's an Outlook PST archive 3gb that is currently in use. Get that PST archive file out of that replication group's folder structure. If you any of those let us know the Event IDs and that will help back track a failed process or something. Just saw that you put in that you have Dedup enabled on both servers.February Okay, so today my CC wouldn't show up in game My mods folder isn't back. Is there a way to get it back?

I hope I was clear enough, and I hope you get your problem solved! March Creating the folder is not enough as you need a file resource.

vortex mod staging folder missing

If it's missing, the Mods folder and resource file will be regenerated by the game the next time you open your game. Once the game has created the Mods folder and the resource file inside it, you can install your games as usual. December Hi tabiisemoji8please explain your problem a bit more! Did you delete your folder or does your mods not show up in the game? If the mods are not showing up: Did your cc work before today? Have you made any changes since the last time playing?

Put your mods there. If this doesn't work, do you have onedrive on your computer? If you find an answer helpful, give your fellow simmers some XP!

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Also remember to click "Accept as solution" if a post answered your question. Hey so I read this because my mods folder got deleted also!

Did your folder get deleted or does your mods not show up in game? The file directory is your folder, what exactly are you asking for? I guess you double checked that script mods and cc were activated in the game options? Both of them?

vortex mod staging folder missing

And then you have mods that do not work? All mods or just some? If it's just some mods that do not work, which ones?

vortex mod staging folder missing

You can check where the game saves your files by looking in your Game Options - Screenshot settings. This widget could not be displayed. Help us improve Answers HQ! Take Survey No, Thanks. Sign In or Register. See details Show less.

System Recovery Error and AppxStaging folder:

Turn on suggestions. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Showing results for. Search instead for. Do you mean. Accidentally deleted my mods folder! HELP by Charliexox Zombies Heroes Plants vs.GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.

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Sign in to your account. Vortex Version: 0. Every time I add a game I have to change the staging folder directory to my D drive. It seems like it could easily be applied to every single game.

But when I open settings it's set to whatever game I viewed last, with no way to change it to a different game or all. It seems that since the hardlinking method requires deployment to a specific drive that the ui should make it easier, not harder, for to put mods on that drive Vortex can't make it easy to put mods on drives other than C: because there is no standardized directory structure outside C: You will always have to manually set the folder if you have more than one drive letter, that's how Windows rolls.

And letting you set one folder for all games doesn't work because plenty of users have games distributed among different drives. And so on. If we're honest: even if you manage mods for 10 games, we're still talking about a minute or two to set up these staging folders, it's not like this is a lot of work.

That is farce. The program can be set to default there sure but a program can be told to put the directory somewhere else after the initial setup.

This is an important feature for me and probably many others due to the fact my C is for our OS only and we put games on other drives. This is a feature we do need if people are going to migrate over. QOL is important but certainly not a top priority but should be considered.

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I think you're missing the point of this thread. Vortex already allows you to change where Vortex stores mods, it had this feature from the very first release. This issue is just about an automatism that might save you a few seconds when you start managing a new game.

Are you sure? I believe you want your scenario to fit so your can feel vindicated. The OP and myself want Vortex to allow a default directory, how it can be handled is open for debate, but you pointed out it can't be done when you later contradicted yourself by saying it could be defaulted to a dir per drive. In short you said it can't be done, than you suggest a system wide predefined fix and then say I'm missing the point? Here is the point you're missing, when you have games installed on separate drive s for whatever reason, it's an additional step the end user has to take every single time.

I don't know how you do things but I'd rather play a game and make things go as quickly as possible, not fiddling with setting after setting to migrate all 20 of my games I used NMM on, that did allow the directory to be automated btw because it remembered where other mods were put, so for us to have to take extra step for each and every single game by making dir after dir is TIME CONSUMING. How you can honestly think I missed the point is beyond me. I get it, people want to save time, your saying deal with it cause you don't need it.

Well we aren't you and probably have more games to care about so automating something that takes additional time is frustrating when other programs all ready do it.

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Besides the dev's want suggestions so stop trying to tell people that they're wrong for wanting something you don't like. That isn't how suggestions work.GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. Have a question about this project?

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Sign in to your account. Vortex Version: 0. What deployment methods are you using for Morrowind? We can't investigate the issue based on the information you provide.

Obviously this isn't happening to most users, we certainly didn't observe it, so you need to provide us details on how to reproduce.

Like: At what point to files go missing? Is it entire mods while other mods remain intact or is it individual files from all mods? Have you verified the files get deleted from the staging directory or do they just fail to deploy? Are you getting any error messages? Attach log files when reporting this kind of issues. Also: The load order not switching is normal, profile-local ini settings aren't supported for Morrowind at this time.

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It can't work at all and Vortex shouldn't offer it in this situation. So either your staging folder is not an a different physical disk or you're not using hardlink deployment or none of your mods have ever worked.

Try deploying manually and see if that restores the files. If the files are there in the staging folder you do not have to reinstall mods, you only have to make sure you deploy which usually takes only seconds.

Other than that I can make very little sense of your log files. For one thing you only sent the 3 oldest logs, not the current ones. But then, these 3 logs cover only a few hours on Jun 20th because it seems like you're deploying and reinstalling mods constantly. A few curious things I've seen is: at you switch to the large profile.Create your free GitHub account today to subscribe to this repository for new releases and build software alongside 40 million developers.

Skip to content. Dismiss Be notified of new releases Create your free GitHub account today to subscribe to this repository for new releases and build software alongside 40 million developers. Sign up. Releases Tags. This commit was signed with a verified signature. Choose a tag to compare. Search for a tag. Assets 4. Source code zip. Source code tar. Bugfixes: Tools not automatically discovered when installed via symlinks when manually setting tool location pre-defined icons were replaced hash-based mod info lookup from manually configured meta servers didn't work load order extension would request deployment on inconsequential changes confusing error message when trying to install extension from downloads screen sometimes unresolved file conflicts didn't show up in "Manage Rules" dialog very uncommon situation where user was considered logged out but login dialog wasn't offered internal non-critical error reported to user keyboard navigation in grouped tables was broken since 1.

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Bugfixes: exception at startup if certain game stores weren't installed e. GOG fixed a potential problem where the wrong icons were shown for tools on the dashboard exception in game discovery using certain game stores Witcher 3 incorrect load order index used for manually added mods Improvements: when selecting game directory, subdirectories are now also accepted caching themed css avoids showing the base theme for a second during startup in the generic load order page, external mods not managed by Vortex are now highlighted Monster Hunter updated to work with latest mod loader Witcher 3 slight UI improvements.

Bugfixes: exception a minute after finishing a download exception on startup when an installed extension isn't using semantic versioning exception upon clicking "fix" on the "Mods can't be deployed" notification when staging folders had to be fixed, the process couldn't be canceled in the first dialog Improvements: warn about extensions using unavailable api functions Feature: option to install mods without any logic meaning it simply gets extracted with no files rearranged.

Bugfixes: exception opening mod dependency screen too early after startup exception if purge was necessary on startup to recover from errors or due to migration exception if rss server returns enclosures without type shouldn't happen in practice a single broken steam manifest could break the steam-based game discovery Themes dark mode didn't actually work requires re-saving the theme Improvements: updated to electron 8.

In this mode Vortex will clean up all empty directories, whether it created them or not, which may be problematic with some games Debouncer can now trigger on the first call. Latest release. Bugfixes: exception cloning theme sorting by content column didn't produce a useful order. Bugfixes: archive invalidation didn't appear on workarounds tab Fallout 3 plugins couldn't be set to load before DLCs KC:D didn't allow ordering mods that don't contain a.

Bugfixes: since 1. Previous Next. You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window.Register and Participate in Oracle's online communities. Learn from thousand of experts, get answers to your questions and share knowledge with peers. I had the same issue and I was able to fix it. There are no top level components for Windows NT, Windows available for installation in this staging area.

So we have to fix this by running the windows image creator again to create the client image correctly. Error: You don't have JavaScript enabled. This tool uses JavaScript and much of it will not work correctly without it enabled. Please turn JavaScript back on and reload this page. Welcome to Oracle Communities.

Please enter a title. You can not post a blank message. Please type your message and try again. This discussion is archived. I've checked if there is products. The error is showed when installer is trying to update lan. There is "The installation of Siebel Web Client was successful.

Edited by: on Apr 5, AM. I have the same question Show 0 Likes 0. This content has been marked as final. Show 6 replies. Turning on admin rights doesn't help. The same error message is showed.